Bead Rule
The necklace repeats red, red, blue — and it never tells you where it ends. Find the unit of repeat and call any bead in the string: bead 12, bead 20, bead 45. Twelve cases, no threading needed.
Every pattern hides a rule — and you are the detective who finds it. Then open the second case file: the equals sign is not the end of a sum. It is a see-saw, waiting to tip.
Four friendly games: predict beads without counting, weigh number sentences, close ten practice cases, and try NAPLAN-style questions. No downloads, no accounts, no ads.
Each game trains one detective skill — and every case gives instant, gentle feedback that shows the working out.
The necklace repeats red, red, blue — and it never tells you where it ends. Find the unit of repeat and call any bead in the string: bead 12, bead 20, bead 45. Twelve cases, no threading needed.
Is 30 − 12 = 26 − 8 true or false? Weigh both sides on the see-saw and watch it sit level — or tip. Twelve sentences to weigh, with the working shown every time.
Ten practice cases from the Pattern Detective casebook — warm-up and challenge tiers, boxes on both sides of the equals sign, and the mystery of which number does not belong. Stars for every closed case.
Twelve questions in NAPLAN style across the Year 3–5 band: repeating and growing patterns, input-output tables, true number sentences, and missing numbers — with the working shown after every answer.
Repeating and growing patterns stop being lists to continue and become rules you can say, test, and use — the step that turns counting into algebra thinking.
Balance Scales rebuilds the equals sign as a see-saw that must sit level — fixing the "the answer comes next" misconception before it sticks.
Hunting the unknown teaches the question every detective asks: what does the balance need? Comparing sides beats counting when the numbers grow.
A pattern rule is the hidden instruction inside a pattern — "add 2 each time", "skip count by 3s", "red, red, then blue". Continuing a pattern is memory; naming the rule is generalisation. The rule is what lets a child jump straight to bead 20 or step 10 without building everything in between, and it is the foundation that multiplication facts and algebra thinking are built on.
Many children read "=" as "the answer comes next". That single habit quietly blocks later maths: you cannot ask whether 30 − 12 = 26 − 8 is true, or find a box on the left of the equals sign, until "=" means "the same amount as". Balance Scales makes the see-saw visible: sort sentences into true and false, watch the beam tip or sit level, and check both sides every time. Finding the unknown — 6 + □ = 10, or 9 = □ + 4 — is then a natural next step, not a leap.
Pattern Detective supports the Australian Curriculum: Mathematics Version 9.0, Year 4 — pattern rules and algorithms (AC9M4N09) and finding unknown values in number sentences (AC9M4A01), with the pattern and skip-counting work building toward multiplication-facts fluency (AC9M4A02).
The content description codes are quoted from the Australian Curriculum: Mathematics Version 9.0, © Australian Curriculum, Assessment and Reporting Authority (ACARA). ACARA does not endorse, sponsor, or affiliate with Pattern Detective or Maths Explorers Club.
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Pattern Detective is one of several free learning games by Michael Leung. All run in the browser, with no ads and no sign-up.
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