Learn at basecamp

Five short Year 4 place value lessons: big numbers, decimals with tenths and hundredths, sliding digits, the odd/even clue and clever strategies. Read one, then play its game.

Your mission: close the camp ledger

Every long trail starts at basecamp, where explorers check their gear and stock their packs. The camp ledger on the ranger's desk has one unfinished line: 25 boxes were carried by two teams. One team carried 17. How many did the other team carry?

By the end of these five lessons you will have the tools to close it, and the answer is waiting in lesson 5.

Word Power

WordWhat it means
place valuethe value a digit gets from its position in a number
digita single symbol from 0 to 9
decimal pointthe dot that separates whole numbers from parts of a whole
tenthone of ten equal parts; the first place after the decimal point
hundredthone of a hundred equal parts; the second place after the decimal point
even numbera whole number that shares equally into two groups; its last digit is 0, 2, 4, 6 or 8
odd numbera whole number that does not share equally into two groups; its last digit is 1, 3, 5, 7 or 9
strategya plan for working something out; a missing number in a number sentence is written as a box (□)

1 · Big numbers, big places

Numbers grow by the place, not by the digit. The 7 in 47.25 means seven ones, but the 7 in 75 means seven tens. Move a digit one place to the left and its value becomes ten times bigger. Ten thousands, thousands, hundreds, tens, ones: each place is worth ten times the place on its right.

Read 34 500 by naming the places: 3 ten thousands, 4 thousands, 5 hundreds. The 5 looks small until you notice which house it lives in.

Base-ten blocks showing 1234: one thousand cube, two hundred flats, three ten rods and four ones

1 234 in blocks: 1 thousand cube, 2 hundred flats, 3 ten rods and 4 ones. Ten of any block make one of the next block up.

Key idea: a digit's value comes from its place, and each place to the left is worth ten times more.

2 · The decimal point: tenths and hundredths

The decimal point opens the places that live between whole numbers. To its right the houses shrink: the first place counts tenths (one of ten equal parts) and the second counts hundredths (one of a hundred). So 47.25 reads as 4 tens, 7 ones, 2 tenths and 5 hundredths.

Money speaks decimal every day: $6.30 is 6 dollars and 30 hundredths of a dollar, which is 30 cents. And length is longer than it looks: 0.9 is bigger than 0.15, because 9 tenths beats 1 tenth. Compare by place, not by how many digits there are.

Try the place-value reader

Key idea: the first place after the point counts tenths, the second counts hundredths.

Play Hundredths Grid

3 · Slide the digits

Multiplying by 10 or 100 slides every digit to a bigger place. 23 becomes 230 (× 10) and 2 300 (× 100): the same digits in bigger houses. Nothing is "added on". The digits slide, and zeros fill the empty places to hold them.

Dividing slides the other way: 3 400 ÷ 100 = 34, because every digit moves two places right and the placeholder zeros drop away. For a multiple of 10, use a fact you already own and then slide: 6 × 30 = 6 × 3 × 10 = 18 × 10 = 180.

The slide works across the decimal point too: 4.5 × 10 = 45, because the 5 slides from tenths into ones. That is why "just add a zero" is a trap: it would give 4.50, which is still 4.5.

Key idea: × 10 slides every digit one place left, × 100 two places. The digits never change, only their houses.

Play Digit Slide

4 · Odd or even? The last-digit clue

Every whole number shows whether it is odd or even in its last digit. Last digit 0, 2, 4, 6 or 8: even. Last digit 1, 3, 5, 7 or 9: odd. 3 468 is even (it ends in 8) and 75 931 is odd (it ends in 1). Why only the last digit? Every ten, hundred and thousand shares into pairs already, so only the ones can leave a lonely leftover.

Seven red cubes arranged as three pairs and one left over, next to eight blue cubes in four pairs

7 is odd: three pairs and one left over. 8 is even: four pairs and none left over.

The leftovers also predict answers. Odd + odd = even (the two leftovers pair up), even + even = even, odd + even = odd. For multiplying, odd × odd = odd, and anything × an even number = even. Test each rule with small numbers: because it holds every time, it is a rule and not a lucky guess.

Key idea: the last digit decides odd or even, and the leftovers predict sums and products.

Play Odd or Even?

5 · Clever strategies

Strategies are an explorer's shortcuts: plans that turn clumsy sums into friendly ones.

  • Bridge to a friendly number. 199 + 56 is awkward, but 200 + 56 = 256 is easy. Then give back the 1 you borrowed: 255.
  • Use facts you own. 6 × 8 is 5 × 8 plus one more 8: 40 + 8 = 48. And 48 ÷ 6 is the same fact read backwards: 8.
  • Double and halve. × 4 is double, double again (25 → 50 → 100). ÷ 4 is half, then half again (72 → 36 → 18).
  • Pick the right tool. Adding four 4-digit amounts is a calculator job, but estimate first so you notice a mistyped key.

And the ledger? Write the story as a number sentence: 17 + □ = 25. Count up from 17 to 20 (3) and on to 25 (5 more): the box holds 8. Check by adding back: 17 + 8 = 25. Ledger closed!

Key idea: write the story first, then pick a plan: bridge, use a fact you own, double or halve, or a calculator.

Play Strategy Trail

Worked examples

1 · The value of the 7 in 47.25. Find the 7 and read its house: ones. The 2 lives in tenths and the 5 in hundredths. The 7 is worth 7 ones. Checkpoint: what does the 2 mean? (2 tenths.)

2 · 34 × 100. × 100 slides every digit two places left: the 3 moves from tens to thousands and the 4 from ones to hundreds. 34 × 100 = 3 400. Checkpoint: what is 34 × 10? (340, one slide.)

3 · 199 + 56. 199 is one step from 200. 200 + 56 = 256, then take back the borrowed 1: 255. Checkpoint: how would you bridge 198 + 47? (200 + 47 = 247, then 247 − 2 = 245.)

Try it at home

The place-value slider

Write 4, 7, 2 and 5 on four paper scraps, plus one scrap for the decimal point. Draw four houses on a sheet (tens, ones, tenths, hundredths) and lay out 47.25. Slide every digit one house left, keeping the point where it is, and write the new number. Slide again. Then write one sentence about what stayed the same and what changed.

The last-digit sorting race

Ask someone to call out ten numbers of any size (the bigger the better). Shout "odd" or "even" using only the last digit. Prove two of them by drawing dots in pairs. Finish by finding an odd + odd pair and an even + even pair in your list and checking the last digits of their sums.

Remember: a digit's value comes from its place, and each step left multiplies by ten. Tenths and hundredths live to the right of the decimal point. The last digit decides odd or even. Friendly numbers and facts you own do the heavy lifting.

Ready? Take the Summit Quiz